// .txt

beginzonescript;

variables;

short crime_tolerance = 200;
short last_abil;
short i;
short set_att = 0;

body;

beginstate INIT_STATE;
	sf(59,5,0);
	

//	set_name(,"");

	add_range_to_group(10,17,1);
	set_aggression(1001,9);
	set_name(17,"Hran'Ess");
	set_boss_level(17,1);

	add_range_to_group(22,29,2);
	add_range_to_group(30,37,3);
	add_range_to_group(38,41,4);
	
	//if (get_sdf() > 0) {
		//make_zone_hostile();
		//}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	// clear zone?
	if ((zone_clear(ME) == FALSE) && (char_ok(18) == FALSE)) {
		print_str_color("Now that Footracer is gone, this area will be much safer.",2);
		award_party_xp(100,25);
		clear_zone(ME);	
		}
		
	//if ((get_crime_level() >= crime_tolerance) && (get_sdf(,) == 0)) {
	//	make_zone_hostile();
	//	set_flag(,,1);
	//	}

	// if (gf(,) == 0) {
	//	if (get_ran(1,0,100) < 10)
	//		give_char_text_bubble(,"");
	//	}
	
	if ((set_att == 0) && (gf(59,7) > 0)) {
		set_att = 1;
		set_attitude(18,10);
		set_attitude(1002,10);
		set_attitude(1003,10);
		set_attitude(1004,10);
		}
		
	if (((is_combat()) && (tick_difference(last_abil,get_current_tick()) > 0)) || ((is_group()) && (tick_difference(last_abil,get_current_tick()) > 3))) {
		last_abil = get_current_tick();
		
		if ((gf(59,6) > 0) && (gf(59,6) < 10))
			inc_flag(59,6,1);
		}
break;

beginstate 10;
	sf(59,5,1);
break;

beginstate 11;
	sf(59,6,5);
break;

//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
